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Four mercenaries on a stone landing look down a great staircase at a lantern-lit city carved into red rock.

Descend into the amber deeps.

Hire a band of mercenaries, brave the glowing galleries and claim the amber no one else dares to dig.

Your company. Your fights. Your legend.

Lead a band of mercenaries through tense, turn-based battles, then return to a living city to heal, hire and raise a mug to the survivors.

Four companions laugh around a tavern table, with mugs, bread and a map spread between them.

Recruit your crew

Hire fighters at the tavern and watch them battle side by side.

A red mining gallery braced with timber, a cart of raw amber on its rails, glowing veins in the rock.

Outsmart every enemy

Plan each turn, combine your skills and use the battlefield to turn the odds your way.

The Monolith, a tall stone carved with a tree and rows of name plates, ringed by candles and flowers.

Make them legends

Glory and gold for the brave. The ones who fall are carved into the Monolith forever.

The world

A snowbound pine forest above a frozen lake at dusk, with a lantern-lit mine mouth beside the path.

The surface

Leave the blizzard behind.

One lantern, one mine mouth, and a staircase that leads somewhere no map shows.

A city of timber houses glowing with lantern light, carved into red rock around a tall monolith.

The city

A hidden city waits below.

Taverns, markets and a hospital glow beneath the mountain, ready for your company.

A red tunnel braced with timber and lit by hanging lanterns, with glowing veins, crystals and a waterfall.

The galleries

Go deeper than anyone dared.

Red tunnels, glowing veins and creatures that do not want you there.

A huge stone of glowing amber, with an ancient forest and ferns sealed inside it.

The amber

Find the amber.

Ancient light, sealed in resin before the ice came. Worth risking everything for.